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Spedfrom said:
Areym said:

Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input.

I could only accept that explanation if it had been a cutscene, rather than an interactive moment. In this case it feels interaction was allowed only to be robbed of the decision purposefully. 

Not really sure what you mean, that kind of cutscene would be a bit too on the nose. The only interaction is if you want to kill the nurses in the room (the doctor is forced/part of the story) and again, based on the game not allowing for any moral decision to be made by the player, i'm not sure why the player would expect the game to let you make that decision on your own. Granted, it would have been fine if there was no sequel (as the game could simply have 2 endings) but I'm sure they had plans of sequels from the start.



"Trick shot? The trick is NOT to get shot." - Lucian