Spedfrom said:
I could only accept that explanation if it had been a cutscene, rather than an interactive moment. In this case it feels interaction was allowed only to be robbed of the decision purposefully. |
Not really sure what you mean, that kind of cutscene would be a bit too on the nose. The only interaction is if you want to kill the nurses in the room (the doctor is forced/part of the story) and again, based on the game not allowing for any moral decision to be made by the player, i'm not sure why the player would expect the game to let you make that decision on your own. Granted, it would have been fine if there was no sequel (as the game could simply have 2 endings) but I'm sure they had plans of sequels from the start.








