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Didn't figure this was really thread worthy but it tickled my inner Shin'en fanboy; a member over on Resetera did a breakdown of the techniques and tricks they used to get Fast RMX looking as amazing as it does: https://www.resetera.com/threads/the-brainchild-factor-fast-rmx-switch-analysis-revealing-the-magicians-secrets.30365/

Key features involve PS4/Xbone tier methods like photogrammetry and volumetric light scattering, as well as shortcuts like rendering some scenery elements like plants in 2D, similar to the Forza Motorsport games on Xbox One.

And this just an enhanced port of a game originally built for the Wii U; imagine what they'll be able to pull off when they make a game from the ground up for Switch.

Even putting aside graphics, their games, while not the most inspired or creative, really hearken back to the lean, arcade-y gameplay sensibilities of the 90s, which I find pleasantly nostalgic.

I really hope they reveal what they're working on next soon, they've been in total radio silence since the last batch of FAST RMX DLC last September.