Lone_Canis_Lupus said:
It's not much work at all, yes, but you would still have to add in code to get an object from another screen to show up in the other one. That's how processing works. You tell the computer what to do. You don't make two planes and expect the computer to know to display an object from another plane on the next one when it goes out of the plane into the other. They're not deleting anything, they just didn't add in the code to show the Mark II. I'm no programmer, but I'm pretty sure if you don't add in the code to do something, it's not going to happen. Also, like I said, you're viewing in first person when you're Mark II. How do we know whether or not they even have the Mark II rendered in that scene? It might just seem like it from the camera and moving stand point. Mark II textures might not be rendered at all in the briefings. |
That's just it, you wouldn't have to "add" in any code. If the scene is real-time, it's running a 3D environment. Everything is already there. You place a camera at a point and tell it to render that environment. It would require more work to remove something that is there than it would just to let the Mark II appear on the second screen.
To put it in another perspective, you don't think split screen co-op games are running two different engines to show what is on-screen, do you? It's all in the same environment with two different camera perspectives.
As for not putting textures on the Mark II, that is possible but since the Mark II is textured for other scenes, it would require no work to just tell the engine to use those textures. Plus, when you're the Mark II, you can use your tentacle thingy, which is textured and it still doesn't appear on the other screen (tried that, too).
Overall, it just doesn't make much sense.

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