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As I have already said before, Vr is an exciting prospect for gaming.Not as its future, but as one possibility.Its major hurdle, by far as of now, its the tecnology.Its still too limiting in what it can do and too "damaging" to the user health.Limiting in the sense that few games have really used Vr to its advantage.Most games as of now that uses it are more "mini games" rather than games or are games that are just played better with a normal TV.

And with damaging I mean that there are still several problems with it.Diziness that comes with using it for more than 20 or 30 minutes, weight distribution, too many cables going from the console to the headset(being too cumbersome), ease of use, possible damage to vision(since its basically a screen on front of your eyes, and you use it supposidely constantly for hours on end) and so on.

Until all these issues are fixed or mostly adressed, VR wont take off.Oh, and price is also a problem, but until they fix these other points I mentioned, I dont think it matters as much as people think if the headset is 800 dollars or 200 dollars.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.