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Lone_Canis_Lupus said:
rocketpig said:
greenmedic88 said:
rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.

 

Good point about the camo. I forgot about that. Anyway, like I said, I don't care. I'm just want to know why the Mark II doesn't appear.

Still, the gun bit doesn't really make sense when compared to the Mark II... wouldn't the game essentially have to run two engines to accomplish this? At the very least, wouldn't one of them have to delete the Mark II data on-screen?

 

Actually, being on two different displays, you probably have to add in a script to get the Mark II to show up on that screen. And you see in first person when moving the Mark II around. So it probably doesn't display it at all...but yes, I tried everything to get it to show up on the other screen...no dice. :/

 

No, because if they're in-game, it would be two different cameras, that's it.

Just like any split-screen co-op game. You just plug in two camera points and run the scene as-is. It would require more work to delete the robot.

 




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