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Areaz32 said:
TallSilhouette said:

That was scripted. You can make any scripted moment look as nice as you want. If this is scripted too, then it's nothing special. If it's dynamic, then it's unprecedented.

You have to be more specific than that. By saying its scripted is kind of irrelevant. There are many instances of your character doing full animations in a contextual manner in the same fidelity of the arrow being pulled out of a guy. I don't understand how that is "scripted" compared to Nathan Drake moving some puzzle piece or Kratos opening a chest.

It's a canned animation. Once you move to pick up the rifle it performs the same rigid animation no matter the angle or where you started from. It's a one off sequence made specifically for that moment that can't be reproduced anywhere else. Scripted moments can look as nice as they want but don't really contribute to the core mechanics and feel of using a character. If that corpse bit is a scripted sequence made just for that demo that we'll only see once or not at all and not representative of raw gameplay, then it's nothing special. If it's a dynamic sequence that adapts to contexts like your positioning (standing, crouching, front, side, etc) and environment (counter, wall, floor, etc), then it's on a whole 'nother level. Ellie seamlessly interacting with two sides of a counter, a body, and an item all at once seems a little too perfect to not be a scripted one off, but I hope to be pleasantly surprised.

Last edited by TallSilhouette - on 22 June 2018