CGI-Quality said:
That was more human error than a hardware issue, though. Resistance, while a decent enough looking game for its time, just wasn't the knockout punch they needed. In fact, until Uncharted: Drake's Fortune, in my eyes, Gears held that crown. Outside of Fight Night Round 3 and Rockstar Games Presents Table Tennis, nothing had quite "wowed" me like Gears. That said, I'll tell you what the problem is. In the past, new games had that "hook", to immediately remind you that you were indeed in the next generation. Games like Fight Night and Oblivion were early testaments of what last gen was capable of, but for some reason, to many, Ryse and Killzone: Shadowfall just didn't quite cut it. But, y'all will see. Next gen launch games will bring back that "wow, THIS is next gen". Hold me to it! |
I'll hold you to it.
I love the results we have this and even last gen, but is natural to be expecting for the next big jump.
BraLoD said:
It does. |
That will be the highest jump between sequel since ever, perhaps only Battletoads could be over it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."