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Chris Hu said:
GOWTLOZ said:

There are plenty of arcady games that do that stuff.

Sim and arcade are distinctions based on the physics. What you are talking of is related to game design and has nothing to do with the genre.

Nope, I can't think of any arcade racer where races are divided into car classes and car types.

NFS Hot Pursuit has car classes.

Simulation and arcade are distinctions based entirely on physics, car classes are just gameplay mechanics. They can't make arcady physics realistic.