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Miyamotoo said:
TheWPCTraveler said:

<snip> for obvious length-related reasons

 

If you done similar calculation last year in same time for last year, I am pretty sure you would conclude that you think that Switch couldn't sell 70m games in first 13 months on market, but it did.

Dont forget, now in May in US, Switch software had boost of 90% whitout digital sales compared to last May, so with digital sales we talking about at least twice better software sales compared to last year in same time period, and that's without big games this year while last year there were Zelda BotW and MK8D. Also for the record, Nintendo just in January-March period sold 17.8m games, again without big releases. With all that on mind, I expecting that every quarter outside holiday season Switch will sell at least around 15-20m units per quarter (so we talking about 45-60m for 3 quarters) and for November-December period I expect around 50m (only Pokeman+Smash will probably do around 20m).

To italicized: I will concede this point. At this point last year, I didn't imagine that the big tentpoles of the Switch would do so well in terms of selling to a large part of the install base.

To bolded: You do realize that Hyrule Warriors: Definitive Edition and that Tropical Freeze port released in May 2018 (in the USA), right? Smaller releases, sure, but releases nonetheless. The biggest release in May last year on Switch (in the USA) was Puyo Puyo Tetris, which was something, I guess.

To the underlined: Even if just to satisfy my curiosity, please provide a game-by-game breakdown for how Switch software will hit 100 million units this fiscal year. I just want to seethe details behind how you think it will happen - which is what I think Megiddo was aiming for, and what I was definitely trying to bait from you by going for conservative estimates :P



 
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