MikeB said:
Shameless said:
MikeB said: Potential advantages from realtime cutscenes:
- Seamless transition from gameplay to cutscene and from cutscene to gameplay.
- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.
- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.
If you can think of more advantages, please share your thoughts and ideas. |
MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.
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I am interested in technology and how this can enhance games, so I care.
Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.
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They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.