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Lonely_Dolphin said:
Nautilus said:

I didnt extrapolate anything, Im just pointing out that you are dismissing the third party games shown there as mostly inconsequential, shown by your lack of interest in them with frases as "Even if the games hadnt leaked, it would make the direct 0.2% better" or the non acknoledgement of its success found with the consoles through its sales numbers and such.So it seems you are misunderstanding me once again, so let me rephrase:

Nintendo games usually do the heavily lifting of the consoles sales, and its not much different with the Switch.However, in a matter that is usually uncharacteristic to Nintendo hardware, 3rd party games are generally selling extremelly well on the Switch, and all of them are not shovelware.So it stands to reason that a considerable number of Switch owners and thus, people watching the Nintendo presentation, wouldd have been more thrilled with the presentation itself if such games as DB Fighters Z, Fortnite and Overcooked 2 werent leaked ahead of the presentation.For an example of such an "adoption" of one of these games is Fortnite, which was downloaded over 2 million times in a single day.Yes, its a free to play game, but people wont download anything unless they are interested.

In conclusion, what I mean to say is that all your talk about third parties being mostly irrelevant compared to Nintendo games being shown and that the show would be 0.2% better if those same games hadnt been leaked is complete BS, especially because you are looking at this in a personal way, and Im using data to back up my claims.

And I'm using data to back up my claim of 1st party holding more weight, thus directs are rated mainly by their 1st party showing. That some 3rd partys have seen moderate success doesn't change this. That quote of mine, "Even if the games hadnt leaked, it would make the direct 0.2% better," is not dismissing the games themselves rather than the effect surprise factor has. 2 million people myself included still downloaded Fortnite day 1 despite everyone knowing it was coming. Mario + Rabbids was still a hit despite being spoiled months in advance.

So if surprise factor means little, and most people mainly care about 1st party which is why the direct is getting heat in the first place, then I think it's less bs and more common sense to say thay the leaks had no effect on how the direct is being percieved.

And therein lies your mistake.You are so obssesed with selling the idea that since the first party games shown there werent as exciting as people thought they would be, the presentation failed to live up to expectations, that you cant actually read what im defending.Im not saying that if the games in general werent leaked beforehand the presentation would be amazing, Im saying that it would have been better.As a show, as something that people will rate their excitement over, surprise is essential.After all, for you to excite people, to surprise them, you have to excite them with something they never seen, they never experienced.And thus, having its games not spoiled before is beneficial for the presentation.Plus you say you are talking facts and all, but you go and throw a 0.2% there, as if you can actually quantify something like that, with that precision.Please.

And all the sales data I presented serve to prove that the Switch userbase is more diverse than your usual Nintendo console.They are not only buying Nintendo games and games associated with its platforms(which is still where the big chunck of software sales comes from), but also buying stuff that are not only not common on the platform but also that are from different genres, like DOOm, Skyrim, Fifa and all the indies.If the Switch userbase is more diverse, the chance of them liking stuff other than Nintendo is higher.And thus, by consequence, the number of people that would have been happy with a surprise announcement of something like Overcooked 2 would be significant, which in turn would increase the percentage of people satisfied with the presentation.Thats all.

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.