By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:
Machiavellian said:

I totally agree if we are only using today's tech.  This is why a dedicated coprocessor would be required.  The same type of tech used in HoloLens for the same type of purpose.  This is why it works in a console and not in a standard PC type of setup with current gen video cards.  Compatibility can still be maintained because the current implementation of DX12 Ray tracing supports current gen GPUs.  The coprocessor would just be used to offload the more intensive calculations, setup and cooking the scene.  The rest can be sent back to the APU for post processing and final output.

Now you are starting to think like the folks who designed the Playstation 3 and the Sega Saturn.

Let's just say none of the three companies would be inclined to be excited at those possibilities, shall we.

I am not talking about what the old school did where each new generation was a custom chip.  I am talking about a coprocessor that off loads processing.  Compatibility still remains and they keep the existing CPU/GPU design.  Why do you believe MS do not let the CPU do audio work and have a custom processor.  The reason is that offloading those function to a more efficient process helps with the overall performance of the system.