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shikamaru317 said:

I find that unlikely. Ray tracing is very demanding on hardware. In order to hit the level of power they'd need to be able to do it at a reasonable price ($500 at most), they'd have to wait until like 2022 to release Scarlett, and that's not happening, PS5 will release by 2020 at the latest and MS won't let their competition have a 2 year sales headstart.

More likely the goal with Scarlett/Xbox 4 will be native 4k 60 fps on most games with a small graphics boost over this gen. Then maybe when they release Xbox 4 X in 2023 they will use that extra power to upgrade graphics and do things like ray tracing, since the mid gen upgrade next gen won't be about resolution like this gen, since 8K tv's won't be common until the generation after next.

If we are looking at just using current CPU/GPU tech I would agree.  This is always the advantage of consoles is there ability to marry custom design we would not see within a traditional PC setup.  Looking at how MS created their own custom coprocessor for Hololens which pretty much is exactly what they can do for Ray tracing.  The HoloLens coprocessor handles all the 3d environment, tracking and other calculations and pretty much hands that data to the CPU already cooked.  The same thing can be done with Ray Tracing where the coprocessor would handle all of the scenes cooked and hand it off to the GPU for final output.  The cost of such a chip would be pretty cheap or cheap enough to stay within the 500 budget.

The way I am looking at this is that MS has the tech, they now offer the software solution and have support for major engine developers and publishers.  You have a good 2 to 3 year span of time games to come out with the tech and showcase the work.  4K 60fps I do not believe provides enough wow factor to move the goal post for MS over Sony.  If you are going to go big then go big or go home.