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Cerebralbore101 said:
Jumpin said:
It's kind of funny how Switch's lull year is still probably going to be one of Nintendo's most interesting years since the SNES. I remember when people were complaining that 2017 had nothing, and somehow it ended up being perhaps the strongest launch year in Nintendo's history outside of the Wii -- like the Wii or not, it had a phenomenal year 1, arguably the best of any console ever released by any company, and Switch is one of the very few consoles that compares.

Yeah the first 12 months of the Wii's life were crazy. Twilight Princess, Super Paper Mario, Metroid Prime 3, Zack and Wiki, Trauma Center, Super Mario Galaxy, and Warioware Smooth Moves. Not going for graphics that gen let them drop a ton of good titles really early in the life cycle. 

Then the Wii U came along, and Nintendo's production slowed to a crawl. IMO if Nintendo wants a steady stream of games for their systems, they should avoid increasing the graphics as long as they can. 

Or they could increase their production capacity as they have been doing.  They can't avoid the graphics race entirely, no matter what forum members think.  They have to keep advancing that side of their games as well. And Nintendo still is maintaining a higher level of productivity than Sony or MS are capable of in the same time frame.  Those two just have a ton of third party partners.  

As for this year, the difference between this and, say, 2015, is that Nintendo has third party partners.  Not all of them but enough to supplement their library with quality content.  2015 they had literally no one.