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Cerebralbore101 said:
Jumpin said:
It's kind of funny how Switch's lull year is still probably going to be one of Nintendo's most interesting years since the SNES. I remember when people were complaining that 2017 had nothing, and somehow it ended up being perhaps the strongest launch year in Nintendo's history outside of the Wii -- like the Wii or not, it had a phenomenal year 1, arguably the best of any console ever released by any company, and Switch is one of the very few consoles that compares.

Yeah the first 12 months of the Wii's life were crazy. Twilight Princess, Super Paper Mario, Metroid Prime 3, Zack and Wiki, Trauma Center, Super Mario Galaxy, and Warioware Smooth Moves. Not going for graphics that gen let them drop a ton of good titles really early in the life cycle. 

Then the Wii U came along, and Nintendo's production slowed to a crawl. IMO if Nintendo wants a steady stream of games for their systems, they should avoid increasing the graphics as long as they can. 

It's not really that black and white. 

Both Wii and Switch benefitted tremendously by being able to effectively "steal" a launch Zelda game from the previous system and then some. 

Remove Breath of the Wild and Mario Kart 8 Deluxe from the Switch launch window and it obviously takes a massive hit. 

Remove Twilight Princess and Super Paper Mario (which was a GameCube game) from the Wii's first year and it's significantly less impressive.