Nem said:
You do realise you aren't talking about pace there? Pace as in how long it takes you to go from A to B, to discover a new location, a new piece of story, a new character. How long battles last, how long dungeons last. Also, the combat took long to get going? I don't get that. The combat is basic attacks, artes, arcane artes, mystic artes. It's the same on every Tales of game. You think characters didn't look good, i wonder how? They were super cute. Is it the chibi style you don't like? I really don't get it. Barren fields. No symphonia doesn't have barren fields. Why don't you go compare how many towns and dungeons the games before Graces had and the ones after. Theres a bigger sense of world, of urgency and of scale. That is all lost especially on Xillia onwards. As for difficuty, what is this about? wasnt there a difficulty option? The game was acessable. Beeing easy as you say, meant there was no need to grind and therefore it improved the pacing. But, it wasn't so easy you facerolled every boss. Like, i don't get how you can not see these things, but we are all entitled to our opinions. I think you just went in not wanting to enjoy it for some reason. Either that, or like the other poster you judge the game by it's post main story content. If that is the case, very well. I don't very much care to level to 99 and all that. I care about those main 40 hours of gameplay and storytelling. |
I think we're just opposed on this end, so I'll just clarify some things and leave it there. By pace, I not only meant the pace of the story, but also the pace at which they introduce more mechanics into the combat. Tales of games rightfully gate off things to ease you into their gameplay systems. Degree of difficulty was fairly low in Symphonia due to the limited number of mappable artes especially when compared to Graces, Vesperia, and Berseria which have 16+. That's purely depth of combat.
For characters, they were this weird in between of chibi and normal human that just kinda felt weird. Like they got told to hurry it up and save budget and put in a mix of more cartoon-ish/detailed models. When I say "barren fields", I'm strictly talking about the overworlds as the actual dungeons of the older Tales games are far superior.
While you can change the difficulty, I always just play on Normal or Moderate. I have no desire to push end-game content or level up to 99. I facerolled through the vast majority of the game, but tbh, lots of them are pretty easy. Last Tales of that I had trouble with was some of the bosses in Xillia 2 and Vesperia.







