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Cerebralbore101 said:

Aside from the ear, and some slight differences in the skin/hair visually it is the same. On a technical level the two models are vastly different, but on a visual level it barely looks improved. A two inch wide 100 sided cylinder looks exactly the same as a two inch wide 10,000 sided cylinder, in a 3D Modeling program. That is especially true once you add smoothing groups. Diminishing returns are a huge problem, when it comes to graphics. 

Edit: And that ear only looks better because of a poor retopology job. Add another 2K polys to those ears, and the blockyness goes away. No need to triple the polycount of the entire model. 

There is a big difference, especially when you open the images up full size.



--::{PC Gaming Master Race}::--