Shameless said: MikeB said: Potential advantages from realtime cutscenes:
- Seamless transition from gameplay to cutscene and from cutscene to gameplay.
- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.
- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.
If you can think of more advantages, please share your thoughts and ideas. | MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care. |
It has that but only in the in-game cutscenes. I don't think anyone said all the cutscenes are pre-rendered, obviously you can't have interactive pre-rendered cutscenes.