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Shameless said:
MikeB said:
Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.

MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.

 

 

I am interested in technology and how this can enhance games, so I care.

Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.



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