Shameless on 19 June 2008
| MikeB said: Potential advantages from realtime cutscenes: - Seamless transition from gameplay to cutscene and from cutscene to gameplay. - Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD. - Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene. If you can think of more advantages, please share your thoughts and ideas. |
MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.







