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Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.



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