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VR just isn't ready for prime time year. However, it will take AAA money to make the games that sell the hardware that moves the whole thing forward. So, we have a catch 22. Nobody can spend big bucks to develop and publish a game that has zero chance of selling the millions of copies needed to turn a profit. But, without big development budgets, the games (very generally speaking) aren't cool enough to convince people to purchase VR hardware. And, without tens of millions of headsets in the wild, nobody can spend big bucks to develop and publish a game.....