Nem said:
Unfortunely, don't agree. Graces was a huge disapointment for me. It starts strong story wise but the pace of the story drops soo much. Hardly anything happens in the game. I also disliked the combat a lot. 2 big problems with it. First, the perspective. The weight behind every slash that the 2D perspective combat does was lost, it became extremely spammy. Not only that, the other problem is that they messed up the way the damage works. It had a huge scaling factor with hits. So, no matter how cool a combo you execute, it felt unsatisfying unless your party members attacked at the same time. Alone, you hit like wet noodles. Together you hit like a truck. It felt very unsatisfying to me. I actually consider Graces to be the game responsible for Zestiria and Berseria. The combat was unsatisfying and spawned more of those. That kind of behind the character combat makes Tales of look like any other action JRPG. The 2D perspective is what differentiates the series on it's landscape and if the series wants to stop declining, it will have to go back to it. |
I'm curious what about Symphonia makes you think it holds up? I played through it again on PS3 and I still don't see what people love about it. Easily worst combat of modern Tales games. My top 3 is Vesperia, Eternia, and Berseria. Xillia was top 3, but was just pushed out.







