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greenmedic88 said:
Yet strangely, all the cut scenes appear to use in-game resources. Barring the fried eggs. Because that's important. Like, really important.

I noticed some of the compression artifacts in a couple of the cut scenes, which struck me as being odd, almost to the point where I wasn't quite sure whether it was pre-rendered or not. There was only one sequence in the end that had particularly bad compression artifacts that were the telling sign that pre-rendered video was used sparingly. Of course 90% of the cut scenes aren't, most of which can be confirmed by Snake's octocamo.

 

^ Bolded. You know what that means, don't you? It's not strange at all.

Those cutscenes were probably rendered by the same engine which is used in the game, but they would have a low framerate if they were calculated in real-time. Meaning that a PS3 at Konami probably rendered them and the result was the FMV which is later played in the game.

The important question then is, why didn't they compress the video a bit better to eliminate compression artifacts? Oh well, it's not like most people would notice, but it does make me wonder why prioritising uncompressed audio over well compressed video.

 



My Mario Kart Wii friend code: 2707-1866-0957