Jumpin said:
How does this avoid “another situation like they had” with Breath of the Wild? And what did Xenoblade Chronicles 2 need those extra staffers for? Do you know what roles in the dev process they even played? |
While I see what you are saying, I could see this as a flexible studio that is designed to suplement developmental resources on various projects so Monolithsoft can balance multiple projects more easily without relying on third party outsourcing.







