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Chazore said:
DonFerrari said:

2) We are talking through VGC so the logical conclusion to "here" is VGC.

3) Nope, you started saying it was good for no one, I said to who it should be good because if not they wouldn't do, still you say it is not good for devs, so why would they do it?

4) So your premise that they should take years to develop changes nothing since they already take years, AAA games launching every month have to do with how many are made not how fast.

You complained about to much games being made and I fail to see how it is bad that the big 3 releasing games and making more available is bad for gamers.

2)Yes but I was reffing to where I come from, and not VGC. I cleared that up with the post before last. 

3)You ended up argument hat it was good for the "platform holder" (one of the big 3) and you kept with it, thus the "caveat" was to focus on the two that "didn't" benefit from it.

4)CDPR has taken their sweet ass time with Cyberpunk, and I'm in no rush to have them just fasten the pace. The last thing I want is a rushed game. Devs need to take their time with their projects, not rush them. We have something of an ugly culture, that some of us want things asap and yearly. I love C&C a lot, but I wouldn't ever want it pumped out yearly. I'd be fine with a 3-5 year gap, because during that time I'd be able to play it for a year or two (maybe longer), while also being able to play other games during those years.

I'm not complaining about having too many games. Far from it. I've got a huge issue with the time spent. if you don't spend enough time, you can end up with a rushed game. With some issues I listed in my previous post, you could spend too much time and your team can end up disagreeing, which can lead to falling outs, being let go, or disbanding, which can also leadto cancellation.

2) Sure, but didn't see you saying you were wrong on accusing to change topic.

3) I gone for the good to platform holders after you said good to no one without any caveats.

4) I don't buy any yearly game. And there is very few yearly titles, sports games, CoD, AC, what else? I also don't see what rushing games have to do with timed exclusives. You pointed that if they took more time developing game or if there wasn't new games every month no exclusivity would be necessary... makes zero sense.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."