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It's been 10 years since DMC4 so my boss came to me and said that in order to keep it relevant for today, we'll need to make something that you can take one glance at and know that it's quality. So we chose to make it with a photorealistic graphic style. We found, though, that without the proper care photorealism combined with gaming animation can lead to what I refer to as an uncanny valley of action. So we put a lot of effort in to ensure that the game would still play with that tight Capcom play control, but still feel at home with realistic graphics. We'd love for fans to pay careful attention to how that feels.