Pemalite said:
Can you tone that rhetoric down please? |
My crystal ball is out for loan if you're interested!
(Three posts above the one you quoted).
As far as I recall from the two first Gears games, the "characters" were mostly ludicrously muscled stereotypes who made manly noises and shot huge guns at aliens, they seemed about as deep as puddles gathered from two minutes of soft drizzle. Recent years have shown that actual focus on characters and interaction can impact a game's value (and review scores), this is doubly true in a market where 3rd person cover shooters and gray-mottled fps games are at least thirteen on the dozen.







