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Chazore said:
DonFerrari said:

Yep I'm not expecting big numbers. Even TR which is quite big on Playstation suffered big loses on sales due to the time exclusiviness.

Just expect they don't see this as Xbox uncapable of selling JRPG.

It just goes to show that leaving one of the markets to a later date, isn't always going to net you a big return.

 

As they say "time is money".

I don't think ever helps improve sales to hold one version 18 months... some japanese titles X360 had as time exclusives and TR on X1 got outsold by the PS port but mainly because of the userbase being much bigger for those titles, but certainly costed a lot of sales... now when the opposite happens I can see very few sales at best.

That is why me and a lot of others on the TR exclusivity were talking about how mcuh did MS paid for the timed exclusive because we knew a lot of sales would be lost. And considering their complains on 5M not breaking even and that X1 would be much lower than PS4, it must have been quite the payment.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."