By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The_Liquid_Laser said:
Mnementh said:

I actually doubt it. Given, the Switch has better 3rd-party-support than all Nintendo-home-consoles since N64 (not so sure about DS/3DS though). But still, the Switch lags behind other consoles in that regard: http://gamrconnect.vgchartz.com/thread.php?id=236419

And that is for the games that WERE released on Switch. Many still miss it. Interesting for me though, that the yearly sports games were confirmed again, although these are sellign comparatively very bad. The only multiplat shooter so far (Doom) is also among the games with the worst split, which makes more shooters unlikely. But even other games like Lego-games sell weaker than on PS4 (although Switch starts to beat XBox One in some areas).

Add to this, that while Switch is powerful enough to make ports of many games possible, it is still weaker, which makes ports more difficult. Porting to a more powerful console is extremely easy if you do not change anything. Downscaling assets to meet a weaker hardware though is work. But more importantly I think that storage is limiting. Nintendo needed cartridges for Switch, because it wouldn't be really mobile with optical media. Still optical media does contain more storage space, allowing for more assets.

These two reasons (sales and technical limitations) will assure, that Switch will have less 3rd-party support than say PS4, although still better than many Nintendo-consoles before.

Depends on what we mean by good third party support.  What "I" mean is that it will have lots of games.  The DS, for example, had lots of third party games even though it didn't have any that sold like GTA.  The DS is basically tied for best selling console of all time though.  It had solid first party software, but first party software didn't drive hardware sales to the same extent as the Wii.  Wii had more 20m+ sellers not to mention Wii Sports which was a huge cultural phenomenon.  The DS just had a very large and diverse library.  It sold well and for a long time, because it had a huge third party library.

I actually expect Switch to have a better third party library than the DS.  All of those smaller developers that normally make handheld games for 3DS/Vita are going to be making Switch games now.  It's pretty clear that indies are also coming to the Switch in droves.  But on top of that most multiplat PS4/XB1 games I expect to include a Switch version starting next year.  So if all of this is true, the Switch will have an amazing third party library, right?

But you probably question if Switch will get a version of the games that PS4/XB1 are getting.  In your other thread you compared third party sales performance for a variety of multiplat games.  The interesting thing is that the Switch version outsold the XB1 version at least half the time (and with a smaller install base no less).  In spite of all this XB1 is still going to get plenty of multiplat games.  So if third parties will port their game to XB1, then why wouldn't they also port to the better performing Switch?

You also make a fair point about games being easier to upscale rather than downscale, but this applies to games that started development before the Switch was released.  For example, we shouldn't expect a game like Monster Hunter World to come Switch, because it would have started development before Capcom knew if the Switch was going to be successful.  However, any game that started development in 2017 or later can be made with Switch in mind from the ground up.  For example, if there is a new Monster Hunter in 2020 then you can count on it coming to Switch.  They would have had time to plan for a Switch release from the very beginning.

So this is what I mean by very good third party support: a really large library of exclusives from smaller studios, plus a decent amount of ports from bigger studios too.  When you put all of that with Nintendo's first party games, you get a pretty impressive library overall, and that impressive library is going to sell a lot of Switches.

xbox gets ps4 ports because they are essentially the same hardware, ports require very little effort.

As for games made being in 2017, it won't make a difference, they are not gonna gimp there vision when they have 110 million ps4/xb1 users out there, so they can make the game work on switch, especially with the amazing results capcom got with MHW.