pokoko said:
That's bullshit. You're not entitled to everything a creator works on before release. I have no idea where that sense of entitlement came from but that's all it is. It doesn't work that way in ANY industry or business. This whole idea that production staff has to wait around aimlessly until after sometime hits the market is just silliness. A consumer is entitled to is what is in the description of the product, not "everything that has been worked on until now". At that point, a consumer can decide if the value is there or not. |
Seeing how content made before release to completion is core content already in the base game and by paywalling it, the creator is, by definition, cutting said content and selling an incomplete game for full price. They can call it whatever they want ("selling content for the SE"), it's no different from a cake maker cutting out a slice of cake and selling it separately as "extra cake goodiness". By your own logic, I take it you'd be okay with music companies telling customers "oh, you have to pay an extra $2 a pop for tracks 8, 11 and 12 on that CD you bought" or a theater concierge walking in and saying "you guys want to stick around for the final half hour of the movie? That'll be an extra $5".
And yes, it IS part of the initial purchase if it's already on the disc. Take Two/R* is literally charging buyers an extra $20 to unlock disc-locked content. Yeah, I'm pretty sure it's illegal to charge additional access fees to something a customer has already purchased and even if it's not, it's still slimy as hell.
On that note, YongYea made a video ripping T2/R* for their greedy antics:
Last edited by KManX89 - on 07 June 2018








