Mnementh said:
I'm not sure if you WANT to argue this way. As I showed with my list above, FIFA is kind of an outlier. The 11M are around 14% of the userbase of the PS4 (not 20% as you write, you should check your calculator). FIFA on Switch has a bit under 5%, as you write. But even on Xbox the attach rate of FIFA is much lower, only 8%. This is because FIFA has a regional strength in europe, which is also a regional strength for PS4 and is through advertising strongly associated with PS (believe me, I live in europe and see this). But if you start with attach-rate-comparisons this is very dangerous for the stuff you try to argue, because someone could start to look ahead of your cherry-picked example of FIFA. Let's see: Skyrim sold to 3.7% of the userbase of the PS4, 4.5% of the userbase of the XBox One and 4.8% of the Switch-userbase. Minecraft:Story mode had 1% of the PS4-userbase, but 2% of the userbase of XB1 and Switch. Just Dance sold to 0.3% of PS4-owners, 0.4% of XB1-owners and 3.1% of Switch-owners. I really doubt that is what you want to point out, userbase-comparisons are tricky and cherry-picking one game that randomly matches what you want to say is in no way helpful for you. You should back to the drawing board and rethink that argument. |
Sure. And let's also ignore that usually the larger the userbase the smaller the attach ratio.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







