WhatATimeToBeAlive said:
Estimating the costs by development time and team size is very reasonable. And SSM has published few indie games through their external publishing branch, they haven't been developing them. So what difference does it make? And those God of War cost estimates don't include facility costs, wages for voice and motion capture actors, musicians, (marketing, even though in my opinion it shouldn't be counted) etc. So the costs are even higher. You have run out of excuses and you're embarrassing yourself with your constant dodging. |
Yes it is, provided you are not making unverified assumptions on who is involved in what amongst their projects. It is fine by me if I am also allowed to make such estimates and assumptions as he makes with SSM's 200 member staff and Facilities with Nintendo's over 5000 member staff and facilities spread out across different countries but I already have his answer on that.







