| Shadow1980 said: If power isn't important to third parties, then why did nearly every AAA multiplatform game for the 360 & PS3 skip the Wii, with the tiny handful that were (namely a few CoD games) receiving serious downgrades, and why did nearly every PS4 & XBO multiplatform game that wasn't a cross-gen game not come to the Wii U, and why are so many recent and upcoming AAA multiplatform games skipping the Switch? And if user base mattered, then why did the Wii have essentially nonexistent AAA support despite at one point having a user base almost as big as that of the 360 & PS3 combined? |
Because "they were hard to code/port" didn't you heard that PS3 was very easy in comparison?
Besides the world conspiracy of all 3rd parties to make Nintendo go under.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







