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LethalP said:
Power is the main reason the Wii, WiiU and Switch missed out on big AAA third party games. User base is a factor, but that didn't stop Bethesda from porting Skyrim to Switch. Yet it didn't get Fallout 4 because it targeted PS4 and X1 as a base spec. Just like how WiiU got AC3 and 4 but as soon as Ubisoft stopped targeting PS3/360 with AC Unity they skipped the WiiU.

If Nintendo had a home console as powerful as the PS4 and X1 with proper storage media and none of the bullshit, it would be getting Red Dead, CoD, BF, Kingdom Hearts III, and everything that is currently PS4/X1/ only, because there would be no reason not to. Shit, look no further than Kingdom Hearts III, yeah. It's coming to Xbox but not Switch, user base clearly isn't the issue here. KHIII is a 8th gen game, Switch graphics capabilities are basically 7th gen.

Are you sure that's the reason? Bethesda didn't actually say anything about Fallout regarding the Switch. As for other games, Kingdom Hearts III can certainly run on Switch, it's on Unreal Engine 4, so with a few adjustments, a Switch ports is feasible. Problem is, The game's too far into development to consider a Switch port at the moment, the Developers want to concentrate of the existing versions first, before considering the Switch, which is something they said themselves. 

http://www.ign.com/articles/2017/07/16/kingdom-hearts-3-director-switch-version-maybe-possible-after-xbox-one-ps4-versions-are-released

Similar to how Bethesda didn't decide to port Wolfenstein II to Switch until after the game finished development (It was basically a month away from release when they announced it).