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TheMisterManGuy said:

I'm not saying power isn't important, I never said that. I'm saying that aside from the obvious exceptions, developers don't care about power so long as they can port easily to it. A good majority of those titles skipping the Switch have more to do with the publishers and developers initially unsure of the Switch's success, and to an extent is still unsure, and want another year or so before they commit. 

And if the machine has a lot of power they will be able to port easily to it. Those two things aren't exclusive, the amount of power a system has is directly involved with how easy it is to port to, and that's not just the case when porting to a weaker machine. The more powerful it is the less optimisations for that specific machine they have to make, they can just brute-force that shit and not put in the effort.

Porting games between PS4/XBO/PC is way easier than Switch, which is why games that could run (AC:Rogue) aren't on the Switch, because they can't be bothered putting effort in. Relatively the Switch ISN'T an easy device to port to.