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WhatATimeToBeAlive said:
DonFerrari said:

1 - Standard Nintendo price for games was 40 for HH and 60 for console, where is 80 standard for Nintendo?

Thanks for clarifying this piece of knowledge, now I know that if Nintendo was releasing the cost to marketing (because it seems cost to develop is meaningless) we would have Pikmin costing more than CoD or Destiny right?

2 - So you want to tie the price of Labo or Toycon to Ariana Grande music? That must be some kind of new metric as MS uses.

3 - You simply decided to ignore average AAA gaming develop cost, GoW3 as basis to extrapolate considering GoW was above and beyond every single aspect of GoW3, be it duration, size of the game, resolution, polycount, VA, texture, time to develop you name it. If you can find the magic that allows you to make everything more and costing much less I would be glad to share that with all developers, who mind you, have been very clear about cost for making games increasing from gen 6 to 7 and 7 to 8.

I shall give you another help just so you get an idea of production cost for GoW itself from another angle.

https://www.tweaktown.com/news/59173/publishers-calculate-game-budgets/index.html gives rule of thumb of 10k per month per employee.

http://sms.playstation.com/studio/ gives SSM have over 200 employees and they were solely developing GoW.

Their last launched game was ascension in 2013.

So that give us about 60 months, with 200 people at 10k. Total = 60*200*10000 = 120.000.000 in wages only for production cost.

This doesn't include marketing, outsource, temporary staff, etc.

Will you preffer the low balling of 50M I gave initially for GoW or do you preffer this 120M?

Owned!

But I am pretty sure he can't come up with any reasonable LABO development cost number/argument. I think that fanboyism has got the better of him.

For some reason he truly believed that:

1 - Pokemon marketing cost was cost to develop and for whatever streach of the mind it was similar to the cost to produce Labo (reason for similarity, both are made by Nintendo) but GoW couldn't cost similar or more than GoW3

2 - If a SW can be used as tool for creation then it cost more than a SW that is used straight (no source, but believe him that MS Studio cost more to develop than MS Office for the sole reason that it's price is higher). I guess Windows for Enterprise is like 10x or more expensive to make than Home since that is the difference in price charged at customer level and company.

Strangely enough he never replied to RPG Maker costing more than GTAV to make.

PS: It must be one of those cases of people that defend that WiiU was almost as powerful as PS4 and graphic of Mario 3D Land was comparable to UC4 because art direction and personal taste defines how much taxing and technical achieving a game is.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."