NoirSon said:
Miyamotoo said:
Thats not full list: :D
- releasing a port of SF2 of all games for $40 when the SFCollection was already in development for the machine at that time - not releasing Okami HD day and date - not releasing any old RE game port despite RER1+2 selling so well last year - localize MHXX one year later and 8 months after a better MH game released - not releasing the Disney afternoon collection on the console that has the most retro-centric userbase - not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present - refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience - refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom - and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release
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I agree with the cartridge issue, as that smacks of cheapness. The late ports, lack of easy ports and low level releases is more of them having no faith in Nintendo's new device with is probably more business then personal.
But we should all be aware Capcom as a whole has struggled recently despite the success of Monster Hunter they have had a number of bungled launches and under performing games. So I don't think it is fair to say all of it is against Nintendo they just have made several poor decisions as a whole for all platforms.
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I agree, it seems like they dont want to invest too much in Switch and hopely that will change beacuse Switch continue to selling great and install base is incrasing rapidly and Switch strated to be strongest console in Japan. But porting some other older RE games and espacily Disney Afternoon Collection is no brainer in any case, I mean probably we will get them later but they already needed to be on Switch.