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Miyamotoo said:
Darwinianevolution said:
Here are the ways Capcom has clashed with Switch owners:

-Selling an HD version of SFII for around 40€ and telling people "it's a test to see how well their games do", subtily threatening to cut support if the game didn't sell. This is less than a year appart from a SF compillation release that has way more value, making Ultra Street Fighter II pointless now.

-Keeping Monster Hunter XX away from a western release to make sure it didn't affect MHWorld, and only now bringing it to the West. Still at full price.

-Making most of their retail versions practically incomplete, forcing considerable downloads for a console that doesn't have that much internal space to begin with, even if they don't need it (Megaman Collection, Resident Evil Revelations...).

-Bringing digital only games to the West when they brought retail versions for other consoles, or even for the Switch in Japan (Okami).

-Bringing a cloud-only version of Resident Evil 7, a game that doesn't do anything to prove it can only run by cloud, and not the hardware itself, with a bussiness model that only lets you play for less than a year before having to pay again.

Thats not full list: :D

- releasing a port of SF2 of all games for $40 when the SFCollection was already in development for the machine at that time
- not releasing Okami HD day and date
- not releasing any old RE game port despite RER1+2 selling so well last year
- localize MHXX one year later and 8 months after a better MH game released
- not releasing the Disney afternoon collection on the console that has the most retro-centric userbase
- not releasing the DMC HD collection when the re-release of Bayonetta 1+2 proved that there's a sizeable BTA audience already present
- refusing to use a single cartridge (that wouldn't cost more than a PS4 Blu-ray) for both MMLC or MMXLC games and thus alienating part of the target audience
- refusing to release retail versions of MMLC, MMXLC, RER1+2 in Europe despite being an important market for Capcom
- and now, releasing a cloud version of RE7 exclusively in its worst market out of the big 3 instead of making a full price port for a worldwide release

I agree with the cartridge issue, as that smacks of cheapness. The late ports, lack of easy ports and low  level releases is more of them having no faith in Nintendo's new device with is probably more business then personal.

But we should all be aware Capcom as a whole has struggled recently despite the success of Monster Hunter they have had a number of bungled launches and under performing games. So I don't think it is fair to say all of it is against Nintendo they just have made several poor decisions as a whole for all platforms.