CGI-Quality said:
I agree. When I think of 4/10, I think functionally broken or massively buggy. I can understand a 6/10 for not liking a game, but multiple points lower than that should be reserved for broken projects. |
That is my biggest issue with scoring in game reviews. What is the basis?
I always think of a review like grading a paper in High School. 70% is a D-. At bare minimum, that is the lowest the average game should go. It takes a shear lack of care and effort in the integrity of a game to be below that line. It would need to be incomplete broken mess. Detroit is obviously not. The writing might not jive that well for everyone, but at minimum they gave an experience of some sort.
Anytime I see a score this low I cannot help but assume it is for an agenda. To askew the aggregated pool on something they never cared much about. Or even worse, for Clicks.


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