Pemalite said:
They usually get around that issue by not building monolithic sized chips that are extremely complex. |
That's always a bulk process, not a HPP (High Power Plus) process as needed for PCs, Consoles and servers. Bulk processes are ready earlier because they are less complex but in return also much less powerful. For High Power processes server chips or High-End GPU are generally the way to go. Hence why the x86 and GPU production at TSMC is coming later: Their High Power Process is not yet in production, only their Bulk processes.
Edit: The problem with not building monolithic is small with CPU (mainly just higher latency), but not nearly so easy to solve in GPU. Navi is potentially (and hopefully) coming with a solution to this problem, otherwise it will need a pretty big GPU - bigger in square mm than PS4 Pro by around 50% even though produced in a 7nm process just to get a chip powerful enough to get enough distance between itself and the Pro. This would not only be pretty expensive for a console chip due to it's size, but also a pretty large heat producer
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