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VGPolyglot said:
outlawauron said:

Because something that is done for the sake of being that is not creating depth. It's literally the most shallow thing a trait can be and usually gets placed instead of actual meaningful character development. Multiple viewpoints and having a diverse casts are a good thing, but doing things for the sake of doing is lazy and worsens the product 99% of the time.

Is that and meaningful character development mutually exclusive?

They are mutually exclusive but in current gaming industry, they're pretty tied together. When the entire depth of a character is "they gay and stuff", then their effort to have a diverse character has now become the single defining trait of that character.

Smear-Gel said:
outlawauron said:

Because something that is done for the sake of being that is not creating depth. It's literally the most shallow thing a trait can be and usually gets placed instead of actual meaningful character development. Multiple viewpoints and having a diverse casts are a good thing, but doing things for the sake of doing is lazy and worsens the product 99% of the time.

There is no provable metric that shows doing something for the sake of it worsen's the product, especially since you yourself also say its shallow and thus, doesnt really matter.

Of course there's not a provable metric, but ultimately we're talking about subjective taste in the quality of a game's story and/or cast. That said, there are numerous observable cases of developers being directed to have more diverse characters for the sake of it and thus said characters being entirely one-dimensional and poorly developed (if at all).

Hopefully we get to a point where developers are able to have diverse casts and stories that aren't done in response to media.



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