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Conina said:
ZODIARKrebirth said:

as developers could put the max effort all for one system (with probably a smaller budget due to less expected sales), what at the end means could mean the best results and quality for a game, and maybe even (slightly) shorter development time and probably less revenue and profit...as making one game for three or even more different systems...

 

 

Right.  Games are far better now, and that's largely due to the fact that they can sell a shitload more copies of the game.  Devs and publishers exist to make money.  The more potential sales, the more they're able to spend to make a great game.  As a gamer, I prefer games to be great, rather than mediocre.  So, I can't support a return to the bad old days of forced exclusives (looking at you, Nintendo of the 80's).