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VGPolyglot said:
outlawauron said:

Because something that is done for the sake of being that is not creating depth. It's literally the most shallow thing a trait can be and usually gets placed instead of actual meaningful character development. Multiple viewpoints and having a diverse casts are a good thing, but doing things for the sake of doing is lazy and worsens the product 99% of the time.

Is that and meaningful character development mutually exclusive?

Azuren said:

Okay, and the question I'm posing is why should we sacrifice accuracy for diversity?

If we were talking about accuracy, why can you get reload after you die? If it was completely accurate the game would be over and unplayable after you die once. The fact of the matter is that creative liberties are virtually always used in fictional media.

Narrative/Setting ≠ Game Mechanics

 

Montana is fairly barren of black representation. Argue all you want, but at the end of the day they chose diversity for diversity's sake rather than maintaining accuracy and integrity.



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