TheMisterManGuy said:
I seriously doubt that as they're heavily recycling assets from already existing games, and are often the same resolution. Those Wii U ports had to have been made in a year, maybe less. I could see something like Yoshi Switch taking around 2 years to make, but It does not take 2 years to make an enhanced Wii U port. |
Even AAA ports are made in 1 year max, Wii U ports are probably made in 6-9 months period.
Biggerboat1 said:
Whilst what you say is technically true it is misleading as far as trying to establish Nintendo's productivity, as a big chunk of that list are wii u ports. Even botw spent a large part of its development as a wii u game. To more accurately peg N's output capabilities, we should take the ports out, at which point we're left with a significantly less impressive games per year rate. Bringing over these ports was absolutely the right thing to do as they made the best of a bad situation with a solid library that launched on a failing system, but they're going to run out of these ports soon which means to maintain this volume of releases they're going to have to step their game up big time. They are sitting on a tonne of money from the wii days, which is only getting bigger thanks to switch, so I really hope they invest a good chunk of it on increasing capacity and/or bankrolling projects with 3rd party devs a la Mario + Rabbids! |
Those ports take time and resources from Nintendo, so off course we will count them if we talk about Nintendo 1st/2nd party output and productivity for Switch because thats a fact.







