TheMisterManGuy said:
Nintendo games look great because they're backed by strong art direction and aesthetic design. They actually don't try to challenge themselves to make the most bleeding edge graphics possible, but rather make great use of the relatively limited hardware. |
I have a firm understanding of how game engines and their accompanying rendering pipelines work and how games achieve what they do on the visual front.
If you think Nintendo pulls what it does off merely by having strong art direction and aesthetic design, then you are sorely mistaken, it's a big part of it, sure.
| TheMisterManGuy said: Understandable, I'm just saying that Labo isn't a failure. In fact, it's far to early to say anything about it really. Christmas should really be its true tests in the market. |
Isn't the typical sales trend norm where sales decreases over time rather than increases?
TheMisterManGuy said:
You'd have a point if these were re-releases from a console people loved. But this was the Wii U, a console nobody wanted, and most have never heard of. As far as those people are concerned, these might as well be new games, even if they are just re-releases. |
Again. Irrelevant. They are still re-releases. You can try and frame it however you want to try and paint a picture... Fact is... They are re-releases.
| TheMisterManGuy said: The Switch is a very different market from both traditional mobile gaming and mainstream home console games. It's unique hardware and power allows it to do stuff phones can't do, at least not nearly as well, such as Nintendo Labo. So letting developers toy around with the Joy-Con and Switch to make lower budget releases can be a good way of diversifying the catalog and audience. And besides, Nintendo is already making strides to be more successful in the smartphone arena. |
...I think you missed the point I was trying to convey?

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