I kind of feel the only thing that held Arms back was how simplistic it was. That's not to say the gameplay isn't fun, but rather that it just didn't feel like it was offering the typical amount of content you'd expect from a $60 game. The motion controls were, in my opinion, actually spot on and impressive, and given they weren't mandatory I don't think I'd go so far as to say they hurt the game overall.
Despite that, it still sold pretty darn well for a new IP. I hope they take another crack at it with more modes and content.







