Hiku said:
Capcom can surely fuck up majorly over night. So MHW doesn't give them much leeway. But I wouldn't call SFV a disaster any more. It's not doing great by Street Fighter standards in terms of copies sold, but as of December 2017 they were nearing 2.5 million copies sold, which is a respectable number. http://www.4gamer.net/games/283/G028399/20171213053/
I bring this up from time to time, but Capcom, and any other major software publisher, don't simply look at raw sales data or even revenue for a franchise, and then call it a day. They survey customer satisfaction as well. Because even a game that sold an incredible amount can end up damaging a brand. And that in turn affects potential future sales of new entries in that franchise, unless they right those wrongs. Square Enix talked about how Final Fantasy XIII damaged their brand, in spite of good sales. And I can only speak for myself, but I bought Resident Evil 6 due to blind faith in the series because I enjoyed RE5 and the trailers looked good. Big mistake. And I no longer blindly trust that I will enjoy a RE game as long as the trailers look interesting.
I read the post, but I don't agree with it. |
Do it run at 120fps on PSVR? Because if not, the game already doing 1080p60fps wouldn't change because of the PSVR. This is new for me, post a link please?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







