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Hiku said:
routsounmanman said:

Don't overestimate the effect that MHW had. Don't get me wrong, it was a great success for Capcom, and they should never go back to being Nintendo-only or handheld-only, but for every MHW there were a SFV and Capcom vs Marvel disaster. 

Meanwhile, on Nintendo platforms, they always had great success (MH on handhelds) or mild, profitable successes like RE on Switch, Phoenix Wright games, etc. Basically Nintendo is very risk averse for them, and they would be stupid to turn their backs on them, which is exactly what they are doing.

Capcom can surely fuck up majorly over night. So MHW doesn't give them much leeway. But I wouldn't call SFV a disaster any more. It's not doing great by Street Fighter standards in terms of copies sold, but as of December 2017 they were nearing 2.5 million copies sold, which is a respectable number. http://www.4gamer.net/games/283/G028399/20171213053/
Although that's not the main reason I say it's not a disaster. That's because even up until then they've managed to be profitable with SFV through microtransactions, and continue to expand the game with new characters, updates and costumes. That people apparently buy.

Marvel on the other hand is another story. Not only did it sell very poorly, but Capcom appear to have given up on that game, and moved on. They're not going to try to steer that ship in the right direction with updates apparently.

routsounmanman said:

RE7 sold much less than RE6 and as a franchise, is on decline. MH was a huge surprise, but games like SFV and Marvel vs Capcom surely evened out the profits. Basically, every Capcom game on PC / PS4 / Xbox seems like a huge gamble, either a huge success or a monumental failure.

I bring this up from time to time, but Capcom, and any other major software publisher, don't simply look at raw sales data or even revenue for a franchise, and then call it a day. They survey customer satisfaction as well. Because even a game that sold an incredible amount can end up damaging a brand. And that in turn affects potential future sales of new entries in that franchise, unless they right those wrongs. Square Enix talked about how Final Fantasy XIII damaged their brand, in spite of good sales. And I can only speak for myself, but I bought Resident Evil 6 due to blind faith in the series because I enjoyed RE5 and the trailers looked good. Big mistake. And I no longer blindly trust that I will enjoy a RE game as long as the trailers look interesting.

I wouldn't be surprised if the reception of RE6 played a part in the change of direction for RE7.
Either way, it's quite possible that Capcom see RE7 as a bigger success than RE6 in this regard, because they have to look at long term prospects for a franchise.

Kerotan said:

Let's not act as if the likes of street fighter v or marvel vs capcom cancel out monster Hunter world. Capcom recently announced profits for the company are at an all time high. They've never been in such a good position financially as they are now. 

 

Also this post is well worth a read for all those pretending they know capcom could easily port this to switch. If you want easy ports, ask Nintendo to make hardware at least on par to the competition. 

https://www.resetera.com/threads/resident-evil-7-cloud-version-announced-for-switch-in-japan-only.43805/page-32#post-8156273

I read the post, but I don't agree with it.

The person who wrote it mentions comparisons to Bethesda games being invalid because their engines are intentionally designed to comfortable scale down. But the poster neglects the fact that Resident Evil 7 is already designed with a very scalable engine for the purpose of the VR mode. It scales down quite heavily in order for the VR mode to run at a proper framerate.
And on that subject, the game runs at a solid 60 frames on both PS4 and XBO. When you have both a a game that heavily scales down, and a framerate that can be cut in half to 30, that leaves a lot more room for performance optimization for Switch than games that struggle to run at 30f on PS4 and where we don't know for a fact how it works when scaled down.

Do it run at 120fps on PSVR? Because if not, the game already doing 1080p60fps wouldn't change because of the PSVR. This is new for me, post a link please?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."