| AlfredoTurkey said: None of this matters to me because, imo, Resident Evil died when Capcom invented a new IP and slapped RE4 on it. I won't be paying attention to that franchise again until it plays like the original games (RE-RE CV). |
Well, you probably know it, but RE7 is much closer to RE1. I hated 4, played few of 5, even lower of 6... loved 1-3+veronica... and liked RE7 a lot.
XD84 said:
I like to own my games. That is why I will buy console games physical and not digital if possible. I do make an exception with games on PC due to steam. |
Well if you buy on steam, this is similar concept instead of paying 60 USD you are paying 1/3 of it but will have it rented for 180 days. Not the best option, but is valid.
| kirby007 said: Great idea pricing is a bit high tho. This is also what microsoft envisioned with the cloud. |
I don't think it is high, 1/3 of normal release price.
Nuvendil said:
Ok, and why? What, pray tell, is there to this game that would make a port so impossible? The game isn't that demmanding, runs 1080p 60fps on Xbone, and is highly scalable anyway to accommodate VR. And it's not even close to the likes of Doom and Wolfenstein 2. It could come to Switch in a very playable and quality form. That would just entail work. Something Capcom has been completely unwilling to put in on Switch. And even their easy ports come with loads of unneeded asterisks. |
I didn't say a port would be impossible, I said I think they wouldn't make a GOOD port.
Running at 1080p60fps and cutting to 720p30fps would still need some more cuts. And considering the visuals of the game aren't that impressive, the cut on the other areas would probably make an ugly version.
Every company refuses to put money above what they will get in return.
routsounmanman said:
Because it's easier to always blame and bash Nintendo. |
Nintendo is the sole responsible for their HW and relationship with 3rd parties. Want to blame MS for it?
routsounmanman said:
Don't overestimate the effect that MHW had. Don't get me wrong, it was a great success for Capcom, and they should never go back to being Nintendo-only or handheld-only, but for every MHW there were a SFV and Capcom vs Marvel disaster. Meanwhile, on Nintendo platforms, they always had great success (MH on handhelds) or mild, profitable successes like RE on Switch, Phoenix Wright games, etc. Basically Nintendo is very risk averse for them, and they would be stupid to turn their backs on them, which is exactly what they are doing. |
I'm having a hard time getting what SFV or CvM have to do with MHW... do you think SFV would do better as Nintendo game?
| kirby007 said: Its baffling how many miss the fact aside it being a port, how groundbreaking this is. This could mean the end of hardware cycles as we know it if this works well. |
This and not owning the game are my bad points on the subject.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







