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Megiddo said:
Wow so many acronyms and no context. It seems that you think a transition of philosophy from one acronym to another will promote more ingenuity and casual-friendly approach. Did I manage to get the main idea despite having zero information regarding these acronyms and the past history of Nintendo's design philosophy?

My apologies, a little context. Prior to the Switch, Nintendo had two development divisions. Nintendo Entertainment Analysis and Development (EAD), which was headed by Shigeru Miyamoto, and focused on NIntendo's big name franchises like Mario, Zelda, Splatoon, and other "Miyamoto-like" games. And then there was Nintendo Software Planning and Development (SPD), which was headed by Shinya Takahashi. This was where Nintendo's more experimental and/or edgier games came from, and was comprised of many former members of Nintendo's old R&D1 studio. Both of which birthed Metroid, Kid Icarus, Wario (Land and Ware), Brain Age, Rhythm Heaven, the Game Boy, many external co-productions, and believe it or not, Fire Emblem and Advance Wars (Intelligent Systems was a one man team within R&D1 before becoming their own thing). Since 2015, the two divisions merged into Nintendo Entertainment Planning and Development (EPD), which is headed by Takahashi. Miyamoto stepped down after the merger, and now serves as more of a respected Fellow within Nintendo,